25 February 2012

Das Minneschwert improvements

Since I'm already working myself half to death on schoolwork, I figured I might as well go whole hog and almost entirely re-code Das Minneschwert's engine from scratch. It certainly looks and runs a lot better now, though! Hahaha.
There's now a function that notifies you of stuff like acquired money or changes to the main quest's objective.
The pause menu is less stupid now! It even has a message for when the party is empty. There is also now an inventory system, although the player doesn't acquire any items in this demo.
Profanity is optional, just in case some players don't want it. I can dig.
If you DO have people in your party, it looks like this!
And here's what happens when you click the text button to look at a character's status.

The original pause/status screen code was written literally the night before screen language was implemented in Ren'Py (seriously, I stayed up all night to code, then headdesked when I saw what was new that morning), so I was never pleased with it. This is a lot cleaner, and has a more solid Python base as well.

Now I just need to finish the battle code...hahaha...

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the best smile by garrick is licensed under a Creative Commons Attribution-ShareAlike 3.0 United States License. Background graphic: 719 - Deep Space - Pattern / Patrick Hoesly / CC BY 2.0.