14 July 2012

[IMPORTANT] Across The Night To You 1.1 Update!

For those who downloaded the kinetic novel "Across The Night To You", I updated the game with some very important changes.
I removed the originals from Dropbox to avoid confusion.
Instead please download the game here:


06 May 2012

Still fixing battle system

The battle system of Das Minneschwert is still being re-coded. I've now fixed it so that battles actually do end properly! Unfortunately, escaping from battles currently causes very strange problems...

02 March 2012

Recoding the battle system...

I'm currently rewriting the Das Minneschwert battle engine almost entirely... What a pain. But the old code was buggy, massive, redundant, and impossible to maintain, so here I go. At the moment, the engine can
  1. choose the correct turn order based on each character's speed,
  2. prompt the user for input if it's a PC's turn,
  3. and allow the PC to attack (damage) an enemy.
Selecting an enemy to attack is something I forgot to implement right away, so poor Latte attacks himself in the demo (lol).
I feel happiness that I'm finally able to do the things I want to do with computer programming.

25 February 2012

Das Minneschwert improvements

Since I'm already working myself half to death on schoolwork, I figured I might as well go whole hog and almost entirely re-code Das Minneschwert's engine from scratch. It certainly looks and runs a lot better now, though! Hahaha.
There's now a function that notifies you of stuff like acquired money or changes to the main quest's objective.
The pause menu is less stupid now! It even has a message for when the party is empty. There is also now an inventory system, although the player doesn't acquire any items in this demo.
Profanity is optional, just in case some players don't want it. I can dig.
If you DO have people in your party, it looks like this!
And here's what happens when you click the text button to look at a character's status.

The original pause/status screen code was written literally the night before screen language was implemented in Ren'Py (seriously, I stayed up all night to code, then headdesked when I saw what was new that morning), so I was never pleased with it. This is a lot cleaner, and has a more solid Python base as well.

Now I just need to finish the battle code...hahaha...

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the best smile by garrick is licensed under a Creative Commons Attribution-ShareAlike 3.0 United States License. Background graphic: 719 - Deep Space - Pattern / Patrick Hoesly / CC BY 2.0.