I'm currently rewriting the
Das Minneschwert battle engine almost entirely...
What a pain.
But the old code was buggy, massive, redundant, and impossible to maintain, so here I go.
At the moment, the engine can
- choose the correct turn order based on each character's speed,
- prompt the user for input if it's a PC's turn,
- and allow the PC to attack (damage) an enemy.
Selecting an enemy to attack is something I forgot to implement right away, so poor Latte attacks himself in the demo (lol).
I feel happiness that I'm finally able to do the things I want to do with computer programming.
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