Came up with a way to have two say statements (which can be the same or different dialogue) display at once in Ren’Py, thanks to fabulous screen language.
(The slight downside is that I was half-asleep when inspiration struck, and so that section of code is identified by the variable name “doublepants”. I guess I was thinking of Homestar Runner.)
For some reason time-sensitive messages in In the Chaos don't seem to be working after a certain time (11AM, I think). The code is set to read the hour in 24-hour time, and if I get it to print the current hour accordingly, it does so...but it still displays the generic "fallback" message that is used in case of the time being unidentifiable. I can't figure out what I'm doing wrong.
Thanks to a kind soul, I finally managed to get these working! The current plan for Das Minneschwert is to offer one development branch that has these custom images for each bit of the extra dialogues, and another branch that uses the standard sprites (to save bandwidth). These are just placeholder images, but I like them.
The audio function of the video recorder started crying when it tried to find my laptop’s video card…
Current text style (as opposed to the one used in the demo).
You can set the player name to whatever you want, but the default one is randomly chosen from a massive pool of various interesting ones, Disgaea-style.
Thanks to my awesome sister, even time-sensitive messages are working now. (That is, some bits change depending on the time your computer's clock is set to- e.g. if you're apparently playing in the early morning, minori complains about how late she's had to stay up, but if it's midday, she scolds you for making her cut class.)